Keyword search (4,163 papers available)

"Narrative" Keyword-tagged Publications:

Title Authors PubMed ID
1 Preprocessing narrative texts in electronic medical records to identify hospital adverse events: A scoping review Jafarpour H; Wu G; Cheligeer CK; Yan J; Xu Y; Southern DA; Eastwood CA; Zeng Y; Quan H; 41072367
ENCS
2 The Need for Health Systems to Engage With and Support Youth who are Caregivers-A Lived Experience Perspective From Young Carers Grant A; Goberdhan N; Mar K; Ramkishun A; Rahman S; Redublo T; Caven I; Okrainec K; 41064416
CONCORDIA
3 Approaches to studying emotion using physiological responses to spoken narratives: A scoping review Savard MA; Merlo R; Samithamby A; Paas A; Coffey EBJ; 38961524
PSYCHOLOGY
4 Thinking aloud: effects on text comprehension by children with specific language impairment and their peers McClintock B; Pesco D; Martin-Chang S; 25180778
EDUCATION
5 Deserve's Got Nothin' to Do With It: A Philosopher Visits the NICU David I Waddington 30214922
EDUCATION
6 Experiencing Loss: A Muslim Widow's Bereavement Narrative Kristiansen M; Younis T; Hassani A; Sheikh A; 25958055
SOCANTH
7 Cultural pathways to psychosis care: Patient and caregiver narratives from Puebla, Mexico Sylvanna M Vargas 38470500
PSYCHOLOGY
8 Links Between Adolescents' Moral Mindsets and Narratives of their Inconsistent and Consistent Moral Value Experiences Scirocco A; Recchia H; 36123582
EDUCATION
9 Pantomime (Not Silent Gesture) in Multimodal Communication: Evidence From Children's Narratives. Marentette P, Furman R, Suvanto ME, Nicoladis E 33329222
PSYCHOLOGY
10 Exergaming in Youth and Young Adults: A Narrative Overview O' Loughlin EK; Dutczak H; Kakinami L; Consalvo M; McGrath JJ; Barnett TA; 32017864
PERFORM

 

Title:Exergaming in Youth and Young Adults: A Narrative Overview
Authors:O'Loughlin EKDutczak HKakinami LConsalvo MMcGrath JJBarnett TA
Link:https://pubmed.ncbi.nlm.nih.gov/32017864/
DOI:10.1089/g4h.2019.0008
Publication:Games for health journal
Keywords:Active videogamingExerciseNarrative overviewPhysical activitySedentary behaviorSerious games
PMID:32017864 Category:Games Health J Date Added:2020-02-05
Dept Affiliation: PERFORM
1 INDI department, Concordia University, Montreal, Canada.
2 Department of Social and Preventive Medicine, Centre de Recherche du Centre Hospitalier de l'Université de Montreal (CRCHUM), Montreal, Canada.
3 Department of Public Health, Environments and Society. Faculty of Public Health and Policy, London School of Hygiene and Tropical Medicine, 15-17 Tavistock Place, London WC1H 9SH, UK.
4 Department of Mathematics and Statistics, Concordia University, Montreal, Canada.
5 PERFORM Centre, Concordia University, Montreal, Canada.
6 Communications Department, Concordia University, Montreal, Canada.
7 Psychology Department, Concordia University, Montreal, Canada.
8 Department of Family Medicine, McGill University, Montreal, Canada.
9 CR du CHU Sainte-Justine, Montreal, Canada.
10 Centre Armand Frappier Santé Biotechnologie, Laval, Canada.

Description:

Because of rapid evolution in exergaming technology and content, the literature on the benefits of exergaming needs ongoing review. Updated syntheses incorporating high-quality critical assessments of included articles can provide cutting-edge evidence to drive research and practice. The objectives were to summarize evidence from systematic reviews and meta-analyses on the association between exergaming and (1) physical activity (PA), sedentary behavior and energy expenditure (EE); and (2) body composition, body mass index (BMI), and other weight-related outcomes among persons younger than 30 years; and to summarize recommendations in the articles retained. The Elton B. Stephens Co. (ESBSCO) database for reviews was searched from January 1995 to July 2019. Data on study characteristics, findings, and recommendations for future research, game design, and intervention development were extracted from articles that met the inclusion criteria, quality scores were attributed to each article, and a narrative overview of the evidence was undertaken. Twenty-eight reviews, with 5-100 articles per review, were identified. Seventeen assessed the evidence on the association between exergaming and PA, EE, and/or sedentary behavior, and 11 examined the association with body composition, BMI, or other weight-related outcomes. There was substantial heterogeneity across reviews in objectives, definitions, and methods. A positive relationship between exergaming and EE is well documented, but whether exergaming increases PA or changes body composition is not established. The reviews retained also provide evidence that exergaming is a healthier alternative to sedentary behavior and that it can be an exciting enjoyable pastime for youth, which adds variety in PA options for health and dietary interventions. Exergaming is likely more physically health promoting than traditional videogames because of higher EE and possibly improved physical fitness and body composition. Longitudinal studies are needed to assess if exergaming reduces sedentary time, has other health benefits, or is a sustainable behavior. We recommend that exergaming interventions be designed using behavior change theory, and that future reviews use standard review criteria and include recommendations for research, game design, and intervention development.





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