Keyword search (4,164 papers available)

"virtual reality" Keyword-tagged Publications:

Title Authors PubMed ID
1 Cross-modal synchrony between music and visual motion modulates vection, urge to move, and comfort in VR Van Kerrebroeck B; Spiech C; Penhune V; Wanderley MM; 41867666
PSYCHOLOGY
2 Towards user-centered interactive medical image segmentation in VR with an assistive AI agent Spiegler P; Harirpoush A; Xiao Y; 41509996
ENCS
3 Exploring interaction paradigms for segmenting medical images in virtual reality Jones Z; Drouin S; Kersten-Oertel M; 40402355
ENCS
4 iSurgARy: A mobile augmented reality solution for ventriculostomy in resource-limited settings Asadi Z; Castillo JP; Asadi M; Sinclair DS; Kersten-Oertel M; 39816703
ENCS
5 PreVISE: an efficient virtual reality system for SEEG surgical planning Spiegler P; Abdelsalam H; Hellum O; Hadjinicolaou A; Weil AG; Xiao Y; 39735694
ENCS
6 Virtual reality-based preoperative planning for optimized trocar placement in thoracic surgery: A preliminary study Harirpoush A; Rakovich G; Kersten-Oertel M; Xiao Y; 39720764
ENCS
7 A usability analysis of augmented reality and haptics for surgical planning Kazemipour N; Hooshiar A; Kersten-Oertel M; 38942947
ENCS
8 Virtual and Augmented Reality in Ventriculostomy: A Systematic Review Alizadeh M; Xiao Y; Kersten-Oertel M; 38823448
ENCS
9 Exploring the challenges of avoiding collisions with virtual pedestrians using a dual-task paradigm in individuals with chronic moderate to severe traumatic brain injury de Aquino Costa Sousa T; Gagnon IJ; Li KZH; McFadyen BJ; Lamontagne A; 38755606
PERFORM
10 Effects of color cues on eye-hand coordination training with a mirror drawing task in virtual environment Alrubaye Z; Hudhud Mughrabi M; Manav B; Batmaz AU; 38288362
ENCS
11 At-home computerized executive-function training to improve cognition and mobility in normal-hearing adults and older hearing aid users: a multi-centre, single-blinded randomized controlled trial Downey R; Gagné N; Mohanathas N; Campos JL; Pichora-Fuller KM; Bherer L; Lussier M; Phillips NA; Wittich W; St-Onge N; Gagné JP; Li K; 37864139
PERFORM
12 Digital Game Interventions for Youth Mental Health Services (Gaming My Way to Recovery): Protocol for a Scoping Review. Ferrari M, McIlwaine SV, Reynolds JA, Archie S, Boydell K, Lal S, Shah JL, Henderson J, Alvarez-Jimenez M, Andersson N, Boruff J, Nielsen RKL, Iyer SN 32579117
CONCORDIA
13 Effects of Age on Dual-Task Walking While Listening Victoria Nieborowska 30239280
PERFORM

 

Title:Effects of color cues on eye-hand coordination training with a mirror drawing task in virtual environment
Authors:Alrubaye ZHudhud Mughrabi MManav BBatmaz AU
Link:https://pubmed.ncbi.nlm.nih.gov/38288362/
DOI:10.3389/fpsyg.2023.1307590
Publication:Frontiers in psychology
Keywords:colorcolor theoryeye-hand coordinationmirror drawing testmotor performancetrainingvirtual reality
PMID:38288362 Category: Date Added:2024-01-30
Dept Affiliation: ENCS
1 Architecture Department, Art and Design Faculty, Kadir Has University, Istanbul, Türkiye.
2 Mechatronics Engineering Department, Faculty of Engineering and Natural Sciences, Kadir Has University, Istanbul, Türkiye.
3 Interior Architecture and Environmental Design Department, Art and Design Faculty, Kadir Has University, Istanbul, Türkiye.
4 Computer Science and Software Engineering Department, Gina Cody School of Engineering and Computer Science, Concordia University, Montreal, QC, Canada.

Description:

Mirror drawing is a motor learning task that is used to evaluate and improve eye-hand coordination of users and can be implemented in immersive Virtual Reality (VR) Head-Mounted Displays (HMDs) for training purposes. In this paper, we investigated the effect of color cues on user motor performance in a mirror-drawing task between Virtual Environment (VE) and Real World (RW), with three different colors. We conducted a 5-day user study with twelve participants. The results showed that the participants made fewer errors in RW compared to VR, except for pre-training, which indicated that hardware and software limitations have detrimental effects on the motor learning of the participants across different realities. Furthermore, participants made fewer errors with the colors close to green, which is usually associated with serenity, contentment, and relaxation. According to our findings, VR headsets can be used to evaluate participants' eye-hand coordination in mirror drawing tasks to evaluate the motor-learning of participants. VE and RW training applications could benefit from our findings in order to enhance their effectiveness.





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