Keyword search (4,163 papers available)

"telemedicine" Keyword-tagged Publications:

Title Authors PubMed ID
1 A Fully Virtual Graded Exertion Test Is Safe and Feasible in Symptomatic and Asymptomatic Children With Concussion Coupal J; Shabanova D; Gagnon I; Grilli L; Beaulieu C; Teel E; 41816309
SOH
2 Exploring the Qualitative Experiences of Administering and Participating in Remote Research via Telephone Using the Montreal Cognitive Assessment-Blind: Cross-Sectional Study of Older Adults Dumassais S; Grewal KS; Aubin G; O' Connell M; Phillips NA; Wittich W; 39546346
PSYCHOLOGY
3 Factors influencing older adults' participation in telehealth interventions for primary prevention and health promotion: A rapid review Turcotte S; Bouchard C; Rousseau J; DeBroux Leduc R; Bier N; Kairy D; Dang-Vu TT; Sarimanukoglu K; Dubé F; Bourgeois Racine C; Rioux C; Shea C; Filiatrault J; 38014903
CONCORDIA
4 An At-Home, Virtually Administered Graded Exertion Protocol for Use in Concussion Management: Preliminary Evaluation of Safety and Feasibility for Determining Clearance to Return to High-Intensity Exercise in Healthy Youth and Children With Subacute Concussion Teel E; Alarie C; Swaine B; Cook NE; Iverson GL; Gagnon I; 37212272
HKAP
5 The use of technology in the treatment of youth with eating disorders: A scoping review Dufour R; Novack K; Picard L; Chadi N; Booij L; 36434657
PSYCHOLOGY
6 An Intensive Ambulatory Care Program for Adolescents With Eating Disorders Combining In-Person and Web-Based Care: Protocol for a Single-Site Naturalistic Trial Novack K; Dufour R; Picard L; Booij L; Chadi N; 36322118
PSYCHOLOGY
7 To Each Stress Its Own Screen: A Cross-Sectional Survey of the Patterns of Stress and Various Screen Uses in Relation to Self-Admitted Screen Addiction Khalili-Mahani N; Smyrnova A; Kakinami L; 30938685
PERFORM

 

Title:To Each Stress Its Own Screen: A Cross-Sectional Survey of the Patterns of Stress and Various Screen Uses in Relation to Self-Admitted Screen Addiction
Authors:Khalili-Mahani NSmyrnova AKakinami L
Link:https://pubmed.ncbi.nlm.nih.gov/30938685/
DOI:10.2196/11485
Publication:Journal of medical Internet research
Keywords:addictive behaviorcommunicationscoping behavioreHealthgaming, internetpsychological stresssocial networktelemedicine
PMID:30938685 Category:J Med Internet Res Date Added:2019-04-15
Dept Affiliation: PERFORM
1 PERFORM Centre, Design and Computation Arts, Concordia University, Montreal, QC, Canada.
2 McGill Centre for Integrative Neuroscience, Montreal Neurological Institute, McGill University, Montreal, QC, Canada.
3 PERFORM Centre, Department of Mathematics and Statistics, Concordia University, Montreal, QC, Canada.

Description:

Background: The relationship between stress and screen addiction is often studied by exploring a single aspect of screen-related behavior in terms of maladaptive dependency or the risks associated with the content. Generally, little attention is given to the pattern of using different screens for different types of stressors, and variations arising from the subjective perception of stress and screen addiction are often neglected. Given that both addiction and stress are complex and multidimensional factors, we performed a multivariate analysis of the link between individual's subjective perceptions of screen addiction, various types of stress, and the pattern of screen usage.

Objective: Using the media-repertoires framework to study usage patterns, we explored (1) the relation between subjective and quantitative assessments of stress and screen addiction; and (2) differences in stress types in relation to subjective screen addiction and different types of needs for screens. We hypothesized that interindividual heterogeneity in screen-related behavior would reflect coping differences in dealing with different stressors.

Methods: A multifactorial Web-based survey was conducted to gather data about screen-related behaviors (such as screen time, internet addiction, and salience of different types of screens and related activities), and different sources of stress (emotional states, perceptual risks, health problems, and general life domain satisfaction). We performed group comparisons based on whether participants reported themselves as addicted to internet and games (A1) or not (A0), and whether they had experienced a major life stress (S1) or not (S0).

Results: Complete responses were obtained in 459 out of 654 survey responders, with the majority in the S1A0 (44.6%, 205/459) group, followed by S0A0 (25.9%, 119/459), S1A1 (19.8%, 91/459), and S0A1 (9.5%, 44/459). The S1A1 group was significantly different from S0A0 in all types of stress, internet overuse, and screen time (P<.001). Groups did not differ in rating screens important for short message service (SMS) or mail, searching information, shopping, and following the news, but a greater majority of A1 depended on screens for entertainment (?23=20.5; P<.001), gaming (?23=35.6; P<.001), and social networking (?23=26.5; P<.001). Those who depended on screens for entertainment and social networking had up to 19% more emotional stress and up to 14% more perceptual stress. In contrast, those who relied on screens for work and professional networking had up to 10% higher levels of life satisfaction. Regression models including age, gender, and 4 stress types explained less than 30% of variation in internet use and less than 24% of the likelihood of being screen addicted.

Conclusions: We showed a robust but heterogeneous link between screen dependency and emotional and perceptual stressors that shift the pattern of screen usage toward entertainment and social networking. Our findings underline the potential of using ludic and interactive apps for intervention against stress.





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