Keyword search (4,164 papers available)

"social network" Keyword-tagged Publications:

Title Authors PubMed ID
1 Psychosocial Function in Mild Cognitive Impairment: Social Participation is Associated With Cognitive Performance in Multiple Domains Rehan S; Phillips NA; 39773214
CONCORDIA
2 Social network dynamics, infant loss, and gut microbiota composition in female Colobus vellerosus during time periods with alpha male challenges Samartino S; Christie D; Penna A; Sicotte P; Ting N; Wikberg E; 38735025
BIOLOGY
3 The role of frailty in the relationships between social relationships and health outcomes: a longitudinal study Fereshteh Mehrabi 38402184
PSYCHOLOGY
4 Cancer Survivors' Evolving Perceptions of a New Supportive Virtual Program Robb A; Brown TL; Durand A; Loiselle CG; 36354724
PSYCHOLOGY
5 Celebrity Couples as Business Families: A Social Network Perspective Gorji Y; Carney M; Prakash R; 34931108
CONCORDIA
6 Personal Social Networks and Adiposity in Adolescents: A Feasibility Study Ybarra M; Barnett TA; Yu J; Van Hulst A; Drouin O; Kakinami L; Saint-Charles J; Henderson M; 34264758
MATHSTATS
7 What Media Helps, What Media Hurts: A Mixed Methods Survey Study of Coping with COVID-19 Using the Media Repertoire Framework and the Appraisal Theory of Stress Pahayahay A; Khalili-Mahani N; 32701459
PERFORM
8 Maternal Knowing and Social Networks: Understanding First-Time Mothers' Search for Information and Support Through Online and Offline Social Networks. Price SL, Aston M, Monaghan J, Sim M, Tomblin Murphy G, Etowa J, Pickles M, Hunter A, Little V 29281945
CONCORDIA
9 To Each Stress Its Own Screen: A Cross-Sectional Survey of the Patterns of Stress and Various Screen Uses in Relation to Self-Admitted Screen Addiction Khalili-Mahani N; Smyrnova A; Kakinami L; 30938685
PERFORM

 

Title:To Each Stress Its Own Screen: A Cross-Sectional Survey of the Patterns of Stress and Various Screen Uses in Relation to Self-Admitted Screen Addiction
Authors:Khalili-Mahani NSmyrnova AKakinami L
Link:https://pubmed.ncbi.nlm.nih.gov/30938685/
DOI:10.2196/11485
Publication:Journal of medical Internet research
Keywords:addictive behaviorcommunicationscoping behavioreHealthgaming, internetpsychological stresssocial networktelemedicine
PMID:30938685 Category:J Med Internet Res Date Added:2019-04-15
Dept Affiliation: PERFORM
1 PERFORM Centre, Design and Computation Arts, Concordia University, Montreal, QC, Canada.
2 McGill Centre for Integrative Neuroscience, Montreal Neurological Institute, McGill University, Montreal, QC, Canada.
3 PERFORM Centre, Department of Mathematics and Statistics, Concordia University, Montreal, QC, Canada.

Description:

Background: The relationship between stress and screen addiction is often studied by exploring a single aspect of screen-related behavior in terms of maladaptive dependency or the risks associated with the content. Generally, little attention is given to the pattern of using different screens for different types of stressors, and variations arising from the subjective perception of stress and screen addiction are often neglected. Given that both addiction and stress are complex and multidimensional factors, we performed a multivariate analysis of the link between individual's subjective perceptions of screen addiction, various types of stress, and the pattern of screen usage.

Objective: Using the media-repertoires framework to study usage patterns, we explored (1) the relation between subjective and quantitative assessments of stress and screen addiction; and (2) differences in stress types in relation to subjective screen addiction and different types of needs for screens. We hypothesized that interindividual heterogeneity in screen-related behavior would reflect coping differences in dealing with different stressors.

Methods: A multifactorial Web-based survey was conducted to gather data about screen-related behaviors (such as screen time, internet addiction, and salience of different types of screens and related activities), and different sources of stress (emotional states, perceptual risks, health problems, and general life domain satisfaction). We performed group comparisons based on whether participants reported themselves as addicted to internet and games (A1) or not (A0), and whether they had experienced a major life stress (S1) or not (S0).

Results: Complete responses were obtained in 459 out of 654 survey responders, with the majority in the S1A0 (44.6%, 205/459) group, followed by S0A0 (25.9%, 119/459), S1A1 (19.8%, 91/459), and S0A1 (9.5%, 44/459). The S1A1 group was significantly different from S0A0 in all types of stress, internet overuse, and screen time (P<.001). Groups did not differ in rating screens important for short message service (SMS) or mail, searching information, shopping, and following the news, but a greater majority of A1 depended on screens for entertainment (?23=20.5; P<.001), gaming (?23=35.6; P<.001), and social networking (?23=26.5; P<.001). Those who depended on screens for entertainment and social networking had up to 19% more emotional stress and up to 14% more perceptual stress. In contrast, those who relied on screens for work and professional networking had up to 10% higher levels of life satisfaction. Regression models including age, gender, and 4 stress types explained less than 30% of variation in internet use and less than 24% of the likelihood of being screen addicted.

Conclusions: We showed a robust but heterogeneous link between screen dependency and emotional and perceptual stressors that shift the pattern of screen usage toward entertainment and social networking. Our findings underline the potential of using ludic and interactive apps for intervention against stress.





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