Keyword search (4,163 papers available)

"health care" Keyword-tagged Publications:

Title Authors PubMed ID
1 Trends in missed paediatric preventive primary care visits during the COVID-19 pandemic using routinely collected electronic medical records in Ontario, Canada (2015-2022) Bayoumi I; Mcfadden K; Valkanas H; Tu K; Kalia S; Chen T; Christie CD; Rourke J; Rourke L; Greiver M; Leduc D; Li P; 41290264
CONCORDIA
2 iSurgARy: A mobile augmented reality solution for ventriculostomy in resource-limited settings Asadi Z; Castillo JP; Asadi M; Sinclair DS; Kersten-Oertel M; 39816703
ENCS
3 Leveraging Personal Technologies in the Treatment of Schizophrenia Spectrum Disorders: Scoping Review D' Arcey J; Torous J; Asuncion TR; Tackaberry-Giddens L; Zahid A; Ishak M; Foussias G; Kidd S; 39348196
PSYCHOLOGY
4 Expanding a Behavioral View on Digital Health Access: Drivers and Strategies to Promote Equity Kepper MM; Fowler LA; Kusters IS; Davis JW; Baqer M; Sagui-Henson S; Xiao Y; Tarfa A; Yi JC; Gibson B; Heron KE; Alberts NM; Burgermaster M; Njie-Carr VP; Klesges LM; 39088246
PSYCHOLOGY
5 A qualitative exploration on the needs of health care providers working with adolescents who are undergoing bariatric surgery Farnesi BC; Kaffash K; Cohen TR; Alberga AS; 37990654
HKAP
6 Economic burden of insomnia symptoms in Canada Chaput JP; Janssen I; Sampasa-Kanyinga H; Carney CE; Dang-Vu TT; Davidson JR; Robillard R; Morin CM; 36319579
PERFORM
7 Vulnerabilities in clinician-parent exchanges and the cascade of communication traps: a review Ferretti E; Schoenherr JR; Mattiola A; Daboval T; 35383036
PSYCHOLOGY
8 Weight bias and health care utilization: a scoping review. Alberga AS, Edache IY, Forhan M, Russell-Mayhew S 32800008
HKAP
9 Augmented reality mastectomy surgical planning prototype using the HoloLens template for healthcare technology letters. Amini S, Kersten-Oertel M 32038868
PERFORM
10 Low Back Pain Treatment by Athletic Trainers and Athletic Therapists: Biomedical or Biopsychosocial Orientation? MacDougall HL, George SZ, Dover GC 31386578
PERFORM
11 Affective Game Planning for Health Applications: Quantitative Extension of Gerontoludic Design Based on the Appraisal Theory of Stress and Coping. Khalili-Mahani N, De Schutter B 31172966
PERFORM

 

Title:Affective Game Planning for Health Applications: Quantitative Extension of Gerontoludic Design Based on the Appraisal Theory of Stress and Coping.
Authors:Khalili-Mahani NDe Schutter B
Link:https://www.ncbi.nlm.nih.gov/pubmed/31172966?dopt=Abstract
DOI:10.2196/13303
Publication:JMIR serious games
Keywords:adaptationaginggamesinformaticspsychologyrehabilitationuser acceptance of health care
PMID:31172966 Category:JMIR Serious Games Date Added:2019-06-08
Dept Affiliation: PERFORM
1 PERFORM Centre, Concordia University, Montreal, QC, Canada.
2 McGill Centre for Integrative Neuroscience, Montreal Neurological Institute, McGill University, Montreal, QC, Canada.
3 Department of Design and Computation Arts, Concordia University, Montreal, QC, Canada.
4 Armstrong Institute for Interactive Media Studies, Miami University, Oxford, OH, United States.

Description:

Affective Game Planning for Health Applications: Quantitative Extension of Gerontoludic Design Based on the Appraisal Theory of Stress and Coping.

JMIR Serious Games. 2019 Jun 06;7(2):e13303

Authors: Khalili-Mahani N, De Schutter B

Abstract

User retention is the first challenge in introducing any information and communication technologies (ICT) for health applications, particularly for seniors who are increasingly targeted as beneficiaries of such technologies. Interaction with digital technologies may be too stressful to older adults to guarantee their adoption in their routine selfcare. The second challenge, which also relates to adoption, is to supply empirical evidence that support the expectations of their beneficial outcomes. To address the first challenge, persuasive technologies such as serious games (SGs) are increasingly promoted as ludic approaches to deliver assistive care to older adults. However, there are no standards yet to assess the efficacy of different genres of games across populations, or compare and contrast variations in health outcomes arising from user interface design and user experience. For the past 3 decades, research has focused either on qualitative assessment of the appeal of digital games for seniors (by game designers) or on the quantitative evaluation of their clinical efficacy (by clinical researchers). The consensus is that interindividual differences play a key role in whether games can be useful or not for different individuals. Our challenge is to design SGs that retain their users long enough to sustain beneficial transfer effects. We propose to add a neuropsychological experimental framework (based on the appraisal theory of stress and coping) to a Gerontoludic design framework (that emphasizes designing positive and meaningful gaming experience over benefit-centric ones) in order to capture data to guide SG game development. Affective Game Planning for Health Applications (AGPHA) adds a model-driven mixed-methods experimental stage to a user-centered mechanics-dynamics-aesthetics game-design cycle. This intersectoral framework is inspired by latest trends in the fields of neuroimaging and neuroinformatics that grapple with similar challenges related to the psychobiological context of an individual's behaviors. AGPHA aims to bring users, designers, clinicians, and researchers together to generate a common data repository that consists of 4 components to define, design, evaluate, and document SGs. By unifying efforts under a standard approach, we will accelerate innovations in persuasive and efficacious ICTs for the aging population.

PMID: 31172966 [PubMed]





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