Keyword search (4,163 papers available)

"games" Keyword-tagged Publications:

Title Authors PubMed ID
1 Connect Brain, a Mobile App for Studying Depth Perception in Angiography Visualization: Gamification Study Titov A; Drouin S; Kersten-Oertel M; 41341989
ENCS
2 Education in Laparoscopic Cholecystectomy: Design and Feasibility Study of the LapBot Safe Chole Mobile Game Noroozi M; St John A; Masino C; Laplante S; Hunter J; Brudno M; Madani A; Kersten-Oertel M; 39052314
ENCS
3 LapBot-Safe Chole: validation of an artificial intelligence-powered mobile game app to teach safe cholecystectomy St John A; Khalid MU; Masino C; Noroozi M; Alseidi A; Hashimoto DA; Altieri M; Serrot F; Kersten-Oertal M; Madani A; 39009730
ENCS
4 Simulated Gambling: An Explorative Study Based on a Representative Survey Fiedler I; Ante L; Meduna MV; Steinmetz F; Kairouz S; Costes JM; 36757603
SOCANTH
5 Acceptability of Serious Games in Pediatric Asthma Education and Self-management: Pilot Study Silva-Lavigne N; Valderrama A; Pelaez S; Bransi M; Balli F; Gervais Y; Gaudy T; Tse SM; 35389354
CONCORDIA
6 Play the Pain: A Digital Strategy for Play-Oriented Research and Action Najmeh Khalili-Mahani 34975566
PERFORM
7 Reductions of Anxiety Symptoms, State Anxiety, and Anxious Arousal in Youth Playing the Videogame MindLight Compared to Online Cognitive Behavioral Therapy Tsui TYL; DeFrance K; Khalid-Khan S; Granic I; Hollenstein T; 34403591
PSYCHOLOGY
8 Multilevel Contextual Analysis of Poker Cash Game Gambling Dussault F; Brunelle N; Dufour M; Kairouz S; 33538954
PSYCHOLOGY
9 Digital Game Interventions for Youth Mental Health Services (Gaming My Way to Recovery): Protocol for a Scoping Review. Ferrari M, McIlwaine SV, Reynolds JA, Archie S, Boydell K, Lal S, Shah JL, Henderson J, Alvarez-Jimenez M, Andersson N, Boruff J, Nielsen RKL, Iyer SN 32579117
CONCORDIA
10 Reflective and Reflexive Stress Responses of Older Adults to Three Gaming Experiences In Relation to Their Cognitive Abilities: Mixed Methods Crossover Study. Khalili-Mahani N, Assadi A, Li K, Mirgholami M, Rivard ME, Benali H, Sawchuk K, De Schutter B 32213474
PERFORM
11 Exergaming in Youth and Young Adults: A Narrative Overview O' Loughlin EK; Dutczak H; Kakinami L; Consalvo M; McGrath JJ; Barnett TA; 32017864
PERFORM
12 Factors Associated with Sustained Exergaming: Longitudinal Investigation. O'Loughlin EK, Barnett TA, McGrath JJ, Consalvo M, Kakinami L 31368440
CONCORDIA
13 Affective Game Planning for Health Applications: Quantitative Extension of Gerontoludic Design Based on the Appraisal Theory of Stress and Coping. Khalili-Mahani N, De Schutter B 31172966
PERFORM

 

Title:Education in Laparoscopic Cholecystectomy: Design and Feasibility Study of the LapBot Safe Chole Mobile Game
Authors:Noroozi MSt John AMasino CLaplante SHunter JBrudno MMadani AKersten-Oertel M
Link:https://pubmed.ncbi.nlm.nih.gov/39052314/
DOI:10.2196/52878
Publication:JMIR formative research
Keywords:AIartificial intelligencecholecystectomydecision-makingeducationeducational gamegallbladdergamificationgamifyinteractivelaparoscopelaparoscopic cholecystectomymobile gamemobile phoneserious gamessurgery
PMID:39052314 Category: Date Added:2024-07-26
Dept Affiliation: ENCS
1 Applied Perception Lab, Department of Computer Science and Software Engineering, Concordia University, Montreal, QC, Canada.
2 University of Maryland Medical Center, Baltimore, MD, United States.
3 Surgical Artificial Intelligence Research Academy, University Health Network, Toronto, ON, Canada.
4 Department of Surgery, University of Toronto, Toronto, ON, Canada.
5 DATA Team, University Health Network, Toronto, ON, Canada.

Description:

Background: Major bile duct injuries during laparoscopic cholecystectomy (LC), often stemming from errors in surgical judgment and visual misperception of critical anatomy, significantly impact morbidity, mortality, disability, and health care costs.

Objective: To enhance safe LC learning, we developed an educational mobile game, LapBot Safe Chole, which uses an artificial intelligence (AI) model to provide real-time coaching and feedback, improving intraoperative decision-making.

Methods: LapBot Safe Chole offers a free, accessible simulated learning experience with real-time AI feedback. Players engage with intraoperative LC scenarios (short video clips) and identify ideal dissection zones. After the response, users receive an accuracy score from a validated AI algorithm. The game consists of 5 levels of increasing difficulty based on the Parkland grading scale for cholecystitis.

Results: Beta testing (n=29) showed score improvements with each round, with attendings and senior trainees achieving top scores faster than junior residents. Learning curves and progression distinguished candidates, with a significant association between user level and scores (P=.003). Players found LapBot enjoyable and educational.

Conclusions: LapBot Safe Chole effectively integrates safe LC principles into a fun, accessible, and educational game using AI-generated feedback. Initial beta testing supports the validity of the assessment scores and suggests high adoption and engagement potential among surgical trainees.





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