Keyword search (4,164 papers available)

"Virtual reality" Keyword-tagged Publications:

Title Authors PubMed ID
1 Cross-modal synchrony between music and visual motion modulates vection, urge to move, and comfort in VR Van Kerrebroeck B; Spiech C; Penhune V; Wanderley MM; 41867666
PSYCHOLOGY
2 Towards user-centered interactive medical image segmentation in VR with an assistive AI agent Spiegler P; Harirpoush A; Xiao Y; 41509996
ENCS
3 Exploring interaction paradigms for segmenting medical images in virtual reality Jones Z; Drouin S; Kersten-Oertel M; 40402355
ENCS
4 iSurgARy: A mobile augmented reality solution for ventriculostomy in resource-limited settings Asadi Z; Castillo JP; Asadi M; Sinclair DS; Kersten-Oertel M; 39816703
ENCS
5 PreVISE: an efficient virtual reality system for SEEG surgical planning Spiegler P; Abdelsalam H; Hellum O; Hadjinicolaou A; Weil AG; Xiao Y; 39735694
ENCS
6 Virtual reality-based preoperative planning for optimized trocar placement in thoracic surgery: A preliminary study Harirpoush A; Rakovich G; Kersten-Oertel M; Xiao Y; 39720764
ENCS
7 A usability analysis of augmented reality and haptics for surgical planning Kazemipour N; Hooshiar A; Kersten-Oertel M; 38942947
ENCS
8 Virtual and Augmented Reality in Ventriculostomy: A Systematic Review Alizadeh M; Xiao Y; Kersten-Oertel M; 38823448
ENCS
9 Exploring the challenges of avoiding collisions with virtual pedestrians using a dual-task paradigm in individuals with chronic moderate to severe traumatic brain injury de Aquino Costa Sousa T; Gagnon IJ; Li KZH; McFadyen BJ; Lamontagne A; 38755606
PERFORM
10 Effects of color cues on eye-hand coordination training with a mirror drawing task in virtual environment Alrubaye Z; Hudhud Mughrabi M; Manav B; Batmaz AU; 38288362
ENCS
11 At-home computerized executive-function training to improve cognition and mobility in normal-hearing adults and older hearing aid users: a multi-centre, single-blinded randomized controlled trial Downey R; Gagné N; Mohanathas N; Campos JL; Pichora-Fuller KM; Bherer L; Lussier M; Phillips NA; Wittich W; St-Onge N; Gagné JP; Li K; 37864139
PERFORM
12 Digital Game Interventions for Youth Mental Health Services (Gaming My Way to Recovery): Protocol for a Scoping Review. Ferrari M, McIlwaine SV, Reynolds JA, Archie S, Boydell K, Lal S, Shah JL, Henderson J, Alvarez-Jimenez M, Andersson N, Boruff J, Nielsen RKL, Iyer SN 32579117
CONCORDIA
13 Effects of Age on Dual-Task Walking While Listening Victoria Nieborowska 30239280
PERFORM

 

Title:Cross-modal synchrony between music and visual motion modulates vection, urge to move, and comfort in VR
Authors:Van Kerrebroeck BSpiech CPenhune VWanderley MM
Link:https://pubmed.ncbi.nlm.nih.gov/41867666/
DOI:10.1007/s10055-026-01356-9
Publication:Virtual reality
Keywords:Cross-modal congruencyMotion sicknessMusical grooveVectionVirtual reality
PMID:41867666 Category: Date Added:2026-03-23
Dept Affiliation: PSYCHOLOGY
1 Department of Psychology, McGill University, Montreal, Canada.
2 Department of Music Research, CIRMMT, McGill University, Montreal, Canada.
3 Department of Psychology, Concordia University, Montreal, Canada.

Description:

Sensorimotor entrainment, the spontaneous alignment of movement with external rhythms, plays a key role in how we experience music and motion. In this study, we introduce a novel method combining musical stimuli, vection, and visually induced motion sickness (VIMS) in virtual reality (VR) to investigate how cross-modal rhythmic stimulation shapes self-motion perception and comfort. In a within-subjects design with 30 participants, we manipulated auditory conditions (Music versus Silence) and VR conditions (Realistic, Static, Isochronous, and Non-isochronous) during eight-second trials. Participants rated their urge to move, perceived self-motion, and comfort. Additionally, head motion data were analyzed for movement quantity, variability, spectral power, and intertrial phase coherence at the musical beat frequency. Results showed that music significantly increased the urge to move, particularly when paired with rhythmic visual motion. Both Isochronous and Non-isochronous visual motion reliably induced vection with no additional effect of musical beat alignment on illusion strength. Crucially, music reduced discomfort induced by rhythmic visual motion by over 20%, an effect that may have been further amplified by cross-modal synchrony. By leveraging sensorimotor entrainment elicited by music and rhythmic visual motion, this study provides new insights into how cross-modal rhythms shape perceptual and affective responses. By highlighting the potential of music to enhance engagement and reduce motion sickness, our findings pave the way for more immersive, comfortable, and musically enriched virtual experiences.





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