| Keyword search (4,164 papers available) | ![]() |
"Consalvo M" Authored Publications:
| Title | Authors | PubMed ID | |
|---|---|---|---|
| 1 | Background Checks: Disentangling Class, Race, and Gender in CRPG Character Creators | Iantorno M; Consalvo M; | 37928454 CONCORDIA |
| 2 | Development and Validation of the Reasons to Exergame (RTEX) Scale in Young Adults: Exploratory Factors Analysis | O'Loughlin E, Sabiston CM, Kakinami L, McGrath JJ, Consalvo M, O'Loughlin JL, Barnett TA, | 32538792 PERFORM |
| 3 | Exergaming in Youth and Young Adults: A Narrative Overview | O' Loughlin EK; Dutczak H; Kakinami L; Consalvo M; McGrath JJ; Barnett TA; | 32017864 PERFORM |
| 4 | Factors Associated with Sustained Exergaming: Longitudinal Investigation. | O'Loughlin EK, Barnett TA, McGrath JJ, Consalvo M, Kakinami L | 31368440 CONCORDIA |
| Title: | Background Checks: Disentangling Class, Race, and Gender in CRPG Character Creators | ||||
| Authors: | Iantorno M, Consalvo M | ||||
| Link: | https://pubmed.ncbi.nlm.nih.gov/37928454/ | ||||
| DOI: | 10.1177/15554120221150342 | ||||
| Publication: | Games and culture | ||||
| Keywords: | arcanum; character creators; dragon age; race; socioeconomic class; | ||||
| PMID: | 37928454 | Category: | Date Added: | 2023-11-06 | |
| Dept Affiliation: |
CONCORDIA
1 Communication Studies, Concordia University, Montreal, Canada. |
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Description: |
Character backgrounds are one of many elements players use to customize their protagonists in fantasy computer role-playing games. By documenting the narrative trappings, mechanical benefits, and hierarchical availability of character backgrounds in Arcanum: Of Steamworks and Magick Obscura (2001) and Dragon Age: Origins (2009), this paper considers how real-world socioeconomic class markers and racial stereotypes have been repeatedly associated with fictitious races such as orcs, dwarves, and elves. Class is an understudied axis of identity in media studies and this research scrutinizes how developers construct socioeconomic class, particularly through character-creator interfaces. We begin by building a theoretical repertoire for studying identity in digital game interfaces while also scrutinizing long-established discourses of race and gender in the fantasy genre. We then analyze the hierarchies embedded in both games' character creators, connecting them with broader gameplay and narrative themes and contextualizing them in established media stereotypes and existing scholarship. |



