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Education in Laparoscopic Cholecystectomy: Design and Feasibility Study of the LapBot Safe Chole Mobile Game

Author(s): Noroozi M; St John A; Masino C; Laplante S; Hunter J; Brudno M; Madani A; Kersten-Oertel M;

Background: Major bile duct injuries during laparoscopic cholecystectomy (LC), often stemming from errors in surgical judgment and visual misperception of critical anatomy, significantly impact morbidity, mortality, disability, and health care costs. Objective: To enhance safe LC learning, we de ...

Article GUID: 39052314


LapBot-Safe Chole: validation of an artificial intelligence-powered mobile game app to teach safe cholecystectomy

Author(s): St John A; Khalid MU; Masino C; Noroozi M; Alseidi A; Hashimoto DA; Altieri M; Serrot F; Kersten-Oertal M; Madani A;

Background: Gaming can serve as an educational tool to allow trainees to practice surgical decision-making in a low-stakes environment. LapBot is a novel free interactive mobile game application that uses artificial intelligence (AI) to provide players with feedback on safe dissection during lapa ...

Article GUID: 39009730


Simulated Gambling: An Explorative Study Based on a Representative Survey

Author(s): Fiedler I; Ante L; Meduna MV; Steinmetz F; Kairouz S; Costes JM;

Gambling usually involves wagering real money but can also be conducted with virtual money, chips, or coins. This phenomenon is sometimes referred to as simulated gambling, social gambling, or play money gambling. This study explores correlations and transitions between simulated gambling and real money gambling with an emphasis on gambling-related harms ...

Article GUID: 36757603


Acceptability of Serious Games in Pediatric Asthma Education and Self-management: Pilot Study

Author(s): Silva-Lavigne N; Valderrama A; Pelaez S; Bransi M; Balli F; Gervais Y; Gaudy T; Tse SM;

Background: Asthma is the most common chronic pediatric disease. Despite existing tools to manage asthma, 40%-55% of children with asthma experience uncontrolled asthma. Serious games (SGs) represent a novel approach in promoting asthma education and self-management for children. Objective: In this qualitative pilot study with an embedded quantitative de ...

Article GUID: 35389354


Play the Pain: A Digital Strategy for Play-Oriented Research and Action

Author(s): Najmeh Khalili-Mahani

The value of understanding patients' illness experience and social contexts for advancing medicine and clinical care is widely acknowledged. However, methodologies for rigorous and inclusive data gathering and integrative analysis of biomedical, cultural, and social factors are limited. In this paper, we propose a digital strategy for large-scale qual ...

Article GUID: 34975566


Reductions of Anxiety Symptoms, State Anxiety, and Anxious Arousal in Youth Playing the Videogame MindLight Compared to Online Cognitive Behavioral Therapy

Author(s): Tsui TYL; DeFrance K; Khalid-Khan S; Granic I; Hollenstein T;

i>Objective: Anxiety disorders are the most prevalent form of psychopathology among youth. Because demand for treatment far exceeds availability, there is a need for alternative approaches that are accessible, engaging, and incorporate practice to reach as many youth as possible. MindLight is a novel videogame intervention that combines evidence-based anx ...

Article GUID: 34403591


Multilevel Contextual Analysis of Poker Cash Game Gambling

Author(s): Dussault F; Brunelle N; Dufour M; Kairouz S;

This article examines the effect of gambling location on the frequency, expenditure, and time spent on cash game poker in relation to individual characteristics of gamblers. Data were drawn from a 2012 Québec epidemiological gambling survey. The quantitative analysis used multilevel methods to model the dual-level hierarchical design of gambling location ...

Article GUID: 33538954


Digital Game Interventions for Youth Mental Health Services (Gaming My Way to Recovery): Protocol for a Scoping Review.

Author(s): Ferrari M, McIlwaine SV, Reynolds JA, Archie S, Boydell K, Lal S, Shah JL, Henderson J, Alvarez-Jimenez M, Andersson N, Boruff J, Nielsen RKL, Iyer SN

JMIR Res Protoc. 2020 Jun 24;9(6):e13834 Authors: Ferrari M, McIlwaine SV, Reynolds JA, Archie S, Boydell K, Lal S, Shah JL, Henderson J, Alvarez-Jimenez M, Andersson N, Boruff J, Nielsen RKL, Iyer SN

Article GUID: 32579117


Reflective and Reflexive Stress Responses of Older Adults to Three Gaming Experiences In Relation to Their Cognitive Abilities: Mixed Methods Crossover Study.

Author(s): Khalili-Mahani N, Assadi A, Li K, Mirgholami M, Rivard ME, Benali H, Sawchuk K, De Schutter B

JMIR Ment Health. 2020 Mar 26;7(3):e12388 Authors: Khalili-Mahani N, Assadi A, Li K, Mirgholami M, Rivard ME, Benali H, Sawchuk K, De Schutter B

Article GUID: 32213474


Exergaming in Youth and Young Adults: A Narrative Overview

Author(s): O' Loughlin EK; Dutczak H; Kakinami L; Consalvo M; McGrath JJ; Barnett TA;

Because of rapid evolution in exergaming technology and content, the literature on the benefits of exergaming needs ongoing review. Updated syntheses incorporating high-quality critical assessments of included articles can provide cutting-edge evidence to drive research and practice. The objectives were to summarize evidence from systematic reviews and me ...

Article GUID: 32017864


Factors Associated with Sustained Exergaming: Longitudinal Investigation.

Author(s): O'Loughlin EK, Barnett TA, McGrath JJ, Consalvo M, Kakinami L

JMIR Serious Games. 2019 Jul 31;7(2):e13335 Authors: O'Loughlin EK, Barnett TA, McGrath JJ, Consalvo M, Kakinami L

Article GUID: 31368440


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