Author(s): Titov A; Drouin S; Kersten-Oertel M;
Background: One of the bottlenecks of visualization research is the lack of volunteers for studies that evaluate new methods and paradigms. The increased availability of web-based marketplaces, combined with the possibility of implementing volume rendering, a computationally expensive method, on mobile devices, has opened the door for using gamification i ...
Article GUID: 41341989
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